Thank you for your Patronage

Or what I do with your support.

I’d like to thank you for your patronage! I can imagine you wonder what I’ll do with it and I thought I’d tell you a bit about it.

Expand my writing Course

Currently the world building course consists of text with photos. I’d like to include videos to give you just a tad bit more. To be able to do that I need a few things:

  • A computer fit for video editing with video editing software (my current laptop is fit for writing, but absolutely NOT for heavier stuff like video editing)
  • Studio equipment like a video camera (quite essential!), a green screen, studio lights (and probably some filters) and ideally a teleprompter and maybe some props.

Tergaenae Artwork

I’d love to show what I have in mind while I’m writing my books. What the characters look like. A view into the cities. The creatures in the wild. And last but not least, the dragons! But I’m not an artist (yet), so I’d like to hire an artist (or two) to make some special artwork about Tergaenae to show and to use on merchandise like t-shirts, mugs, etc.

Never Ending Realms

Besides (self-)publishing my books I dream about self-publishing my MMORPG Never Ending Realms through Kickstarter one day. For that to happen I need things like a high end computer fit for creating and rendering game art and a high end computer fit for creating an rendering my game, several Unity3D tools,  Concept, 2D and 3D game art, Articy: draft 3, and then some.

Become a full-time Author & Game Designer

It is my ultimate dream to become a full-time author and game designer and (self-)publishing my books and games.

I realise it will take a while to get there, but in the meantime, thank you for your patronage! I wish you a lot of fun with your worlds. May you travel with the blessings of the Traveler and may you always be inspired by the muses, as my characters would say.

Sales Taxes

Tax

Hi everyone,

I was informed by Patreon that, due to new laws passing in several countries and US states, Patreon will be required to start charging sales tax on some pledges starting July 1st, 2020.  Who that effects, and how much it effects them, depends on the individual local laws.

In the EU this is something that’s been done for several years already, which means that for Patrons from the EU, nothing will change. For patrons from other countries, a lot might change. For example, sales tax rates in the US range from 4% to 11%, so on a $5 pledge, that would be between 20 cents and 55 cents.

Patreon will handle all the corrections and will pay the taxes directly to local governements so there’s nothing you need to do.

If you’re in a location where sales tax will be required, you should expect to receive an email from Patreon with more information about this very soon, but I wanted to make sure you were aware of these changes way ahead of July 1st when they go into effect.

If you want to know more about the changes, please check out Patreon’s article about this. If you still have questions, the best place to get an answer is from Patreon’s customer support team, here

As ever, thank you very much for your support!

World Building Course explanation

In which I tell you more about the world building course I’ve set up.

In the basic information about my Patreon project I explained that you can choose a tier which gives you access to my world building course.

Here I explain that course a bit more into detail. The course consists of three modules:

  1. Basic
  2. Advanced
  3. Expert

No matter at what stage of your book, game or movie you are, you can jump into any of the modules. I will go into more detail about this in the first lesson of the Basic module. You will find that, depending on your needs, you might skip some of the steps in these modules, or you might go over every one of them.

The expert module will also give you access to files and / or packages for Scrivener, Google Docs and Word.

Below I will go into more detail about the three modules.

In all three modules I will give you examples of things that have inspired me, some real-world examples we might still encounter today and, where applicable, examples from other projects. I will also give some examples on how to include the world building elements in your project.

Last but not least I will give you homework for your own story in which you create your own element of the world building we have just covered and state how that might influence the mood and setting of your story and what it can mean for your characters, if it does influence these things at all.

World building is something everyone can do, even if you have no experience with it at all. The basic module explains this with an introduction of World Building, when to do this, how to work with it in combination with your book, game or movie and the amount of detail you can go into.

From there I cover what I like to call The Big Things, like the world you choose to use, planetary history and the early map. These can give you a good source for the history of your world, things your characters may encounter and the rules of nature that are at play in your world.

In the advanced module we’ll cover a more advanced map, early races that might still exists, early techniques and weapons and more like that. Here too I will give examples of various things.

This is what I like to call, the Nitty Gritty module. Here we go really into depth. We’ll take a close look at the current map, cultures, the history of the last 500 years of your planet, political relationships and much, much more.

This is also the module where you’ll get detailed worksheets and story bible templates to help you keep track of what you’ve all created.